2016年11月10日 星期四

20161014

using UnityEngine; using System.Collections; using UnityEngine.UI; using System.Globalization; using System; public class CountDown : MonoBehaviour { public Text mytext; public Text mytxt; private float myTime = 0f; private bool isFinish=false; // Use this for initialization void Start () { myTime = float.Parse (mytext.text, CultureInfo.InvariantCulture.NumberFormat); } // Update is called once per frame void Update () { if(myTime>0f) { myTime-=Time.deltaTime; int myNumber=(int)myTime; mytext.text=myNumber.ToString(); } else { if (!isFinish) { print ("time out"); mytext.text = "0"; isFinish = true; } } mytxt.text = System.DateTime.Now.ToString (); } }

20161007


using UnityEngine; using System.Collections; using UnityEngine.UI; public class NewBehaviourScript : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { } public void myfun() { int num = Random.Range(1,4); Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> (); mytxt.text = num.ToString (); Image Imgy = GameObject.Find ("Canvas/Panel/Image").GetComponent<Image>(); Imgy.sprite=Resources.Load<Sprite>("Image/"+num) as Sprite; } }