2016年11月10日 星期四

20161111


20161104-2

using UnityEngine; using System.Collections; public class Player : MonoBehaviour { public GameObject obj_Player; // Use this for initialization void Start () { } // Update is called once per frame void Update () { obj_Player = GameObject.Find("Sphere"); if (Input.GetKeyDown (KeyCode.A)) { obj_Player.transform.position += new Vector3 (-0.1f, 0, 0); } else if (Input.GetKeyDown (KeyCode.D)) { obj_Player.transform.position += new Vector3 (0.1f, 0, 0); } else if (Input.GetKeyDown (KeyCode.W)) { obj_Player.transform.position += new Vector3 (0, 0, 0.1f); } else if (Input.GetKeyDown (KeyCode.S)) { obj_Player.transform.position += new Vector3 (0, 0, -0.1f); } } }

20161104

using UnityEngine; using System.Collections; using UnityEngine.UI; using System; using System.Linq; using System.Collections.Generic; public class NewBehaviourScript : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { } public void myfun() { float rnum=0; rnum=GameObject.Find("Slider").GetComponent<Slider>().value; Text mytxt=GameObject.Find("Text").GetComponent<Text>(); mytxt.text =rnum.ToString(); Image img = GameObject.Find ("Image").GetComponent<Image> (); img.color = new Color(rnum, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明) } }

20161028


20161014

using UnityEngine; using System.Collections; using UnityEngine.UI; using System.Globalization; using System; public class CountDown : MonoBehaviour { public Text mytext; public Text mytxt; private float myTime = 0f; private bool isFinish=false; // Use this for initialization void Start () { myTime = float.Parse (mytext.text, CultureInfo.InvariantCulture.NumberFormat); } // Update is called once per frame void Update () { if(myTime>0f) { myTime-=Time.deltaTime; int myNumber=(int)myTime; mytext.text=myNumber.ToString(); } else { if (!isFinish) { print ("time out"); mytext.text = "0"; isFinish = true; } } mytxt.text = System.DateTime.Now.ToString (); } }

20161007


using UnityEngine; using System.Collections; using UnityEngine.UI; public class NewBehaviourScript : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { } public void myfun() { int num = Random.Range(1,4); Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> (); mytxt.text = num.ToString (); Image Imgy = GameObject.Find ("Canvas/Panel/Image").GetComponent<Image>(); Imgy.sprite=Resources.Load<Sprite>("Image/"+num) as Sprite; } }