2016年12月15日 星期四

20161216

   


using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class Counter : MonoBehaviour {
    int num;
    double fMyWaitTime=2.0;
    double WaitTimecount=0;

    // Use this for initialization
    void Start () {
        num = 0;
    }

    // Update is called once per frame
    void Update () {

        Text mytxt=GameObject.Find("Text").GetComponent<Text>();
        num = num + 1;
        int countnum = num % 3;
        mytxt.text =countnum.ToString();
        WaitTimecount=0;
        mywait ();


        Image img = GameObject.Find ("Image").GetComponent<Image> ();
        if (countnum==0)
        {
            img.color = new Color(1.0F0.0F0.0F1.0F); // (
red,green,blue,透明)+
        }
        if (countnum==1)
        {
            img.color = new Color(0.0F0.0F0.0F1.0F); // (
red,green,blue,透明)
        }
        if (countnum==2)
        {
            img.color = new Color(0.0F0.0F0.0F1.0F); // (
red,green,blue,透明)
        }

        Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
        if (countnum==0)
        {
            img1.color = new Color(0.0F0.0F0.0F1.0F); // (
red,green,blue,透明)+
        }
        if (countnum==1)
        {
            img1.color = new Color(1.0F1.0F0.0F1.0F); // (
red,green,blue,透明)
        }
        if (countnum==2)
        {
            img1.color = new Color(0.0F0.0F0.0F1.0F); // (
red,green,blue,透明)
        }

        Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
        if (countnum==0)
        {
            img2.color = new Color(0.0F0.0F0.0F1.0F); // (
red,green,blue,透明)+
        }
        if (countnum==1)
        {
            img2.color = new Color(0.0F0.0F0.0F1.0F); // (
red,green,blue,透明)
        }
        if (countnum==2)
        {
            img2.color = new Color(0.0F1.0F0.0F1.0F); // (
red,green,blue,透明)
        }
    }




    void mywait()
    {

        while (WaitTimecount <= fMyWaitTime) {
            //do stuff;

            WaitTimecount = WaitTimecount + 0.005;
            Debug.Log ( WaitTimecount );

        } 

    }

}
    



20161202

================================================================
using UnityEngine;
using System.Collections;

public class NewBehaviourScript : MonoBehaviour
{

    Vector3[] T = new Vector3[4];
    // Use this for initialization
    void Start()
    {
        T[0] = new Vector3(4f, -6.161964e-17f, 3f);
        T[1] = new Vector3(-4f, -6.161964e-17f, 3f);
        T[2] = new Vector3(-4f, -6.161964e-17f, -4f);
        T[3] = new Vector3(4f, -6.161964e-17f, -4f);

    }
    int aa = 0;

    // Update is called once per frame
    void Update()
    {
        transform.position = Vector3.MoveTowards(transform.position, T[aa], 10 * Time.deltaTime);
        if (transform.position == T[aa])
            aa = (aa + 1) % 4;


    }
}

20161118

===========================================================
using UnityEngine;
using System.Collections;

public class TransformFunctions : MonoBehaviour
{
public float moveSpeed = 10f;
public float turnSpeed = 50f;


void Update ()
{
if(Input.GetKey(KeyCode.UpArrow))
transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);

if(Input.GetKey(KeyCode.DownArrow))
transform.Translate(-Vector3.forward * moveSpeed * Time.deltaTime);

if(Input.GetKey(KeyCode.LeftArrow))
transform.Rotate(Vector3.up, -turnSpeed * Time.deltaTime);

if(Input.GetKey(KeyCode.RightArrow))
transform.Rotate(Vector3.up, turnSpeed * Time.deltaTime);
}
}
================================================================
using UnityEngine;

public class ExampleClass : MonoBehaviour
{
void Update()
{
// Rotate the object around its local X axis at 1 degree per second
transform.Rotate(10*Vector3.right * Time.deltaTime);

// ...also rotate around the World's Y axis
transform.Rotate(Vector3.up * Time.deltaTime, Space.World);
}
}