2016年11月10日 星期四

20161104-2

using UnityEngine; using System.Collections; public class Player : MonoBehaviour { public GameObject obj_Player; // Use this for initialization void Start () { } // Update is called once per frame void Update () { obj_Player = GameObject.Find("Sphere"); if (Input.GetKeyDown (KeyCode.A)) { obj_Player.transform.position += new Vector3 (-0.1f, 0, 0); } else if (Input.GetKeyDown (KeyCode.D)) { obj_Player.transform.position += new Vector3 (0.1f, 0, 0); } else if (Input.GetKeyDown (KeyCode.W)) { obj_Player.transform.position += new Vector3 (0, 0, 0.1f); } else if (Input.GetKeyDown (KeyCode.S)) { obj_Player.transform.position += new Vector3 (0, 0, -0.1f); } } }

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